
Manual
You are an employee on their way to take down the corporation that enslaved the city. Here is what and who you will find on your mission.
Weapons
You can carry only a single weapon at a time, but always have your pistol.

Peashooter
Your trusty sidearm with infinite ammo. Fairly powerful for what it is.

"Cult Classic" shotgun
Double-barreled shotgun. Double the barrels, double the destruction.

M-1312 Assault Rifle
Popular with corporate security forces for dispersing protests.

Stun-Lock Minigun
Military prototype. Instantly spins up and does not overheat!

"Boomer Shooter" rocket launcher
Rapid fire rocket launcher, powerful enough to kill any regular enemy in one shot. Or you, if you are not careful.

"Monolith" gauss gun
Magnetically accelerated electric bolts do extra damage to cyborgs and robots.

Flammenwerfer
Fires a short but powerful stream of fire. Does not set enemies ablaze though.

Proximity bombs
Throw them on the ground and lure the enemies towards them. They pack quite a punch.
Enemies
You disobeyed Z-Corp. Now the corporation is after you. As well as Zed's supporters.

Office drone
Your manager is now a robot. With a gun. I would quit too.

Industrial drone
Next tier warehouse automation. Now with weapons.

Heavy industrial mech
Used for handling large containers and dissenting employees.

Cultist
Initiate of the cult, full of new implants and painkillers. Slow and weak, but dangerous in groups.

Inquisitor
Enemy of the cult? Kill it with fire! Keep your distance.

Corporate security
Armored security cyborg, usually found guarding corporate buildings.

Security drone
Agile and dangerous.

Vatnik soldier
Vat-grown cyber soldier with a minigun and half a brain. Hide when he opens fire.

Military mech
Heavily armored and armed with two rocket launchers. Deadly.

Monolith
Fast and strong cyborgs that make up the highest ranks of the cult. They do not obey Zed, answering directly to the Four-Em supercomputer itself.
... and some surprises
Levels
When you die, you are reset to 100% health and a pistol, but you keep all of the found keys, and all defeated enemies stay dead.
Most levels have a midway save-point.
Industrial Incident
Get out of the maze of Z-Corp offices and warehouses.
Fairly straightforward level with some secrets.
Town Square Terror
Explore an old town and find a way through.
Centered around a town square, this level branches off in many directions.
Apartment Assault
Action is escalating, and so are you.
Two building with multiple floors and elevators.
Downtown Showdown
This is it! Ascend the Z-Corp tower and face Zed.
Non-stop action.
Endings
Regular ending
Do what you set out to do.
Bad ending
You have one last choice to make.
Alternate ending
There has to be another way out.
Good ending
Stay vigilant and uncover all of the secrets.