Yaky's

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Manual

You are an employee on their way to take down the corporation that enslaved the city. Here is what and who you will find on your mission.

Weapons

You can carry only a single weapon at a time, but always have your pistol.

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Peashooter

Your trusty sidearm with infinite ammo. Fairly powerful for what it is.

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"Cult Classic" shotgun

Double-barreled shotgun. Double the barrels, double the destruction.

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M-1312 Assault Rifle

Popular with corporate security forces for dispersing protests.

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Stun-Lock Minigun

Military prototype. Instantly spins up and does not overheat!

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"Boomer Shooter" rocket launcher

Rapid fire rocket launcher, powerful enough to kill any regular enemy in one shot. Or you, if you are not careful.

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"Monolith" gauss gun

Magnetically accelerated electric bolts do extra damage to cyborgs and robots.

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Flammenwerfer

Fires a short but powerful stream of fire. Does not set enemies ablaze though.

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Proximity bombs

Throw them on the ground and lure the enemies towards them. They pack quite a punch.

Enemies

You disobeyed Z-Corp. Now the corporation is after you. As well as Zed's supporters.

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Office drone

Your manager is now a robot. With a gun. I would quit too.

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Industrial drone

Next tier warehouse automation. Now with weapons.

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Heavy industrial mech

Used for handling large containers and dissenting employees.

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Cultist

Initiate of the cult, full of new implants and painkillers. Slow and weak, but dangerous in groups.

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Inquisitor

Enemy of the cult? Kill it with fire! Keep your distance.

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Corporate security

Armored security cyborg, usually found guarding corporate buildings.

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Security drone

Agile and dangerous.

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Vatnik soldier

Vat-grown cyber soldier with a minigun and half a brain. Hide when he opens fire.

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Military mech

Heavily armored and armed with two rocket launchers. Deadly.

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Monolith

Fast and strong cyborgs that make up the highest ranks of the cult. They do not obey Zed, answering directly to the Four-Em supercomputer itself.

... and some surprises

Levels

When you die, you are reset to 100% health and a pistol, but you keep all of the found keys, and all defeated enemies stay dead.

Most levels have a midway save-point.

Industrial Incident

Get out of the maze of Z-Corp offices and warehouses.

Fairly straightforward level with some secrets.

Town Square Terror

Explore an old town and find a way through.

Centered around a town square, this level branches off in many directions.

Apartment Assault

Action is escalating, and so are you.

Two building with multiple floors and elevators.

Downtown Showdown

This is it! Ascend the Z-Corp tower and face Zed.

Non-stop action.

Endings

Regular ending

Do what you set out to do.

Bad ending

You have one last choice to make.

Alternate ending

There has to be another way out.

Good ending

Stay vigilant and uncover all of the secrets.